Sunday, February 26, 2012

Early concept work for next year's CTIN 491 game

These are some early sketches for an untitled 3D mech brawler game I am working on in class next year. We are in the process of recruiting a team and building a prototype, so this week I will be building and rigging a basic character to act as our placeholder (also known as a 'box').

A big part of our game is the use of customizable parts that affect gameplay (such as rocket boots that allow you to jump higher). It's a pretty daunting task, but I think we have the chutzpah to pull it off.

As with all fighting games, the animations are going to be hugely important. Getting these robots moving as epically as possible means I am thinking about recruiting a stunt coordinator and casting a martial artist for the base movements (Jet Li, if you're reading this, I'd like to introduce you to our producer).

Here are some simple color studies that took longer than they should have (color matching is tricky). There will be around 4 different robots and this is just the first one. A much chunkier guy is on the way.

Thursday, February 2, 2012

The Legend of Satomi: A Character Study

My roommate and I have been working on-and-off on a couple game characters that feature an East-West duality. I will be sculpting figurines for my 3D printing class.

Here are the characters in question:

The character on the right is based on the shrine maidens of feudal Japan. She has a large rope belt with prayer papers, kimono, hakama, and armor.

After I modeled her clothes, I made them nCloths so that they could be ripply and dynamic in the still figurine. I messed with her skeleton a bit to get a more interesting pose.
Getting a 3D model optimized for printing is not something I have had experience with. The number of overlapping polygons this model has looms over my head with foreboding.


I decided to put a wakizashi in her belt. Speaking of belt, it's a huge ropey thing on purpose.