Friday, March 2, 2012

491 Mech Brawler Prototype Animations

Although production for 491 will not formally begin until we take the class next semester, we've been determined to push its approval through during the pitch session in April.

Therefore, amidst the chaos of GDC and spring break, we are building a prototype! It requires placeholder assets, typically boxes, so I thought "why not just make the guy out of boxes?"


(Suited performance courtesy of Chris Oslund, our producer.)

It didn't take that long at all (a day to mocap and a day to model/rig the character), in fact the longest time spent was waiting for Motion Builder to boot back up after it crashed for the hundredth time.

Now that I think about it, Motion Builder is kind of a troll program. The "export" command renames the current file opened, so if you unwittingly change stuff and save, you affect a file you thought you sent off down the pipeline.

But to end on a happier note, everything is getting done faster than anticipated, and better than expected! :)