Wednesday, February 27, 2013

Photography and CG abstraction


These are a couple renders for my photo class. I'm going to take some time this semester to explore the relationships between surreal abstraction, reality, and sculpture. From a technical standpoint, I wanted to place blatantly CG objects into real locations and challenge myself to match the lighting as best as possible.

Both of these locations are within 20 feet from my off-campus apartment. Neither are rather photogenic, which made them attractive for this project. Pictures were taken with a Canon EOS Rebel t3i.


The sculptures were modeled, lit and rendered (deliberately untextured) in Maya and composited in Photoshop. I put some attention towards matching the film noise and chromatic aberration as best as possible. It was a fun challenge.


As the semester goes on, I will be adding more images to this series, so stay tuned! If you're interested in printing them, ultra-res versions (5k) available upon request.