Wednesday, December 24, 2014

Adventure Game - Main Villain Design

This is the character who is hunting you down for "stealing from him". You'll learn what that means as the story progresses.



As you can see, unmasked he looks similar to the main character -- (SPOILER ALERT: they're siblings).
I ended up making him look a couple years younger than in the concept art though.

Wednesday, December 17, 2014

Prop Art / Environment Design

These monuments, (called 'respites' in code) mark the entry location of each zone. As you defeat bosses, their eyes opens up one by one. When all three are open, the player progresses to the end of the game.

The blue ribbons are based on silk Khatas and their color symbolizes the open sky.