Friday, March 22, 2013

Photography + CG Series - Part 2

Here's a CG composite submitted for my digital photography class. Photograph was taken in East LA, and the rendering was done in Maya with Mental Ray.

Original composite is 6144 by 4096, so I printed it out pretty large at 17 by 25 inches. This was an interesting departure from the large amount of game-related stuff I've been doing recently. 

GDC is next week, and here's some cool news: We're presenting Scrapyard at the Intel booth 4pm on Thursday! Swing by if you're around!

Thursday, March 14, 2013

Scrapyard Animation Update

Here's the result of crunch week for the E3 ESA student game competition deadline. I'll be publishing more stuff as we gear up for GDC next week.

New Scrapyard Trailer is Live!

Hey guys!

We just finished making our game trailer for our ESA E3 Student Game Cometition submission!

Check it out below! Motion graphics on the logo and characters by yours truly.

Tuesday, March 5, 2013

Phreak Kill Attack (Ultimate) Proof of Concept

Here's the proof of concept for the Phreak's kill attack. Although he has the weakest melee moves, his execute ability is the strongest in the game. It shoots out anchor harpoons in all directions, pulling enemies close to him and then detonating them. More info soon!