The first boss is certainly going to be the simplest to fight. A slow, hulking giant that will give the player plenty of time to get comfortable with the horse and bow.
Thursday, February 5, 2015
Wednesday, February 4, 2015
In-Game Cinematics (Early Look)
I built a cutscene system for Unity that allows for multiple camera shots and pausing for dialogue, as well as synchronizing that dialogue with character animations. Still pretty rough from a production standpoint, but here are the results!
This scene takes place at the beginning of the game, right as you start your adventure.
This scene takes place at the beginning of the game, right as you start your adventure.
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